Humanoid Whole-Body Control
How humanoids track retargeted human motion.
Humanoid whole-body control is the control of every actuated joint of a humanoid, from legs to hands, as one coupled problem. A dominant paradigm treats whole-body control as reinforcement-learned tracking of human motion retargeted to the robotSource 14, though retargeted motion can be physically infeasibleSource 2.

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Schematic; speeds as published by Figure AI
How this was made
The three robot brains are the three whole-body control decompositions shipping in 2026: Figure AI’s Helix 02 is motion-tracking RL, NVIDIA’s GR00T with GEAR-SONIC is a latent-action hierarchy, and Google DeepMind’s Gemini Robotics 2 is an end-to-end VLA. They differ in where they draw the lines between layers. One reinforcement-learned policy tracks a retargeted human reference motion; the reference carries intent and the policy supplies balance and contact feasibility.
- S2 semantic reasoning, not disclosed: passes down latent goals.
- S1 visuomotor transformer, 200 Hz: passes down full-body joint targets.
- S0 whole-body controller, 1 kHz: passes down joint actuator commands.
Representative: Figure Helix 02 S0Layers: 3Fastest loop: 1000 Hz
- S0 params
- 10M
- S0 loop rate
- 1000 Hz
- Motion data
- 1000+ h
- Sim envs
- 200,000+
In this stack, the retargeted human motion is the interface: layers above the tracking policy speak motion, never torque. Openness: Helix 02 is closed; the academic lineage is published. Academic lineage: PHC, H2O, OmniH2O, HumanPlus, ExBody2, ASAP, GMT.
Motion-tracking RL, represented by Figure Helix 02 S0, stacks 3 control layers ending at a 1000 Hz S0 loop that drives the actuators; the note points at that bottom layer, which keeps the robot balanced, and the retargeted human motion is the interface so layers above never name a torque.
Current whole-body stack
- approach
- Motion-tracking RL
- representative
- Figure Helix 02 S0
- layers
- 3
- fastest loop
- 1000 Hz
- top layer
- S2 semantic reasoning
The tracking lineage
DeepMimic adapted standard RL to imitate motion clips, including retargeted ones, for animated characters and an Atlas robot modelSource 15.

PHC tracks motion and recovers from falls for simulated avatars, with no physical robot: its controller imitates 98.9% of 11,313 filtered AMASS training clips, and PMCP trains new primitives on progressively harder failed clipsSource 1.
On the Unitree H1, H2O's privileged motion-filtering imitator is "similar to PHC" and follows PULSESource 16. A second policy learns whole-body tracking from the cleaned retargeted set with domain randomization and follows human keypoints estimated from an RGB camera, but the deployed teleoperation system, a joint-target policy over a PD controller, also uses robot-side motion capture for linear velocitySource 2.
OmniH2O's student, distilled from a privileged RL teacher, tracks head-and-hand goals from proprioceptive history with no explicit global-linear-velocity input, though root odometry still maps goals into the robot frameSource 3. A visual policy trained on teleoperated demonstrations can drive the tracker, evaluated on four of six recorded tasks at ten runs each, and the authors report no safety guarantees for extreme disturbances or out-of-distribution goalsSource 3.
HumanPlus estimates the operator's body and hand poses with one RGB camera, and its Humanoid Shadowing Transformer, trained with PPO on retargeted motion in simulation, runs zero-shot on a customized H1 from IMU and joint encoders. Two head-mounted cameras record the robot's view during shadowing, and supervised behavior cloning then trains a Humanoid Imitation Transformer from binocular images and proprioception; occlusion, fixed retargeting and limited locomotion remain constraintsSource 4.
ExBody2 tracks local keypoints with separate velocity tracking, because drifting global keypoint targets can accumulate tracking errors. It filters references by an initial policy's lower-body tracking error and distills a privileged PPO teacher into a history-based student that walks, squats and dances on Unitree G1, though transitions between specialists remain unresolvedSource 5. ASAP, the delta-action method in the sim-to-real module, fine-tunes against a simulator corrected from real G1 rollouts for jumps and sports-style motionsSource 6.
KungfuBot trains one policy per processed reference motion and tightens the tracking reward's error tolerance as training proceeds, never loosening it; its quantitative hardware test is ten Tai Chi trials with the G1 root fixed for evaluationSource 7. GMT instead trains a single tracking controller, distilled from a soft mixture-of-experts teacher whose gating network combines expert actions; its baselines and ablations run in simulation, and it neither gets up after falls nor targets slopes and stairsSource 8. Learned get-up policies lift a real G1 from lying face up or face downSource 17.
BeyondMimic learns cartwheels, spin-kicks, flip-kicks and sprinting with one setup and shared hyperparameters and transfers zero-shot to hardwareSource 18. ZEST trains motion-imitation policies with RL from motion capture, monocular video and animation, and deploys them zero-shot on Atlas, the Unitree G1 and SpotSource 29.
Three decompositions ship in 2026
HOVER distills full-body kinematic motion imitation across control modes into one policySource 19. Figure, NVIDIA and Google DeepMind each shipped whole-body control in 2026 with the learning boundary in a different place.
A unified motion-tracking policy: Figure Helix 02 S0
Figure announced Helix 02 on 27 January 2026. It keeps the tracking decomposition: S2 reasons over scenes and language and emits latent goals; S1, a 200 Hz visuomotor transformer, maps head and palm cameras, fingertip tactile sensors and full-body proprioception to whole-body joint targets; and S0, a 10M-parameter controller at 1 kHz, turns joint state and base motion into actuator commands. S0 trained on over 1,000 hours of joint-level retargeted human motion and sim-to-real RL across more than 200,000 parallel environments, and the headline demo is a 4-minute dishwasher unload and reloadSource 10.
Figure says it later conditioned S0 on camera perceptionSource 20, and reports that Helix 2.5, pretrained from random initialization on its Index human-behavior dataset, succeeded on 56% of blind zero-shot trials in 30 unseen homes, against 9% when trained from scratchSource 21.
A VLA above a learned controller: GR00T + GEAR-SONIC
NVIDIA keeps the VLA and whole-body controller as separate learned systems, and released GR00T N1.7 as early access on 18 April 2026Source 28. GR00T N1.7 is a 3B-parameter VLA with a Cosmos-Reason2-2B backbone and a flow-matching action head; with the UNITREE_G1_SONIC embodiment it predicts latent action tokens that the GEAR-SONIC controller, running at 50 Hz, decodes into joint commands for legs, arms and handsSource 11 Source 12. SONIC (Science Robotics) scales tracking from 1.2M to 42M parameters on 700 hours of motion capture, with one token space serving VR teleoperation and VLAsSource 22. Code is under Apache 2.0 and weights under the NVIDIA Open Model License, and every checkpoint loads the gated Cosmos-Reason2-2B backboneSource 11.
Qiayuan Liao, Pieter Abbeel, Koushil Sreenath and colleagues at UC Berkeley (October 2026) train a tracker with analytic gradients through short rollouts of a differentiable world model fit to logged simulator transitionsSource 32. Their SuperMimic passed the return of the released SONIC checkpoint after 3 hours on one H100 GPU, where SONIC trained for 7 days on 128 L40 GPUs, and failed on 25 of its 129,514 training motions against 179 for SONICSource 32. The authors note that the GPU models differ and that SuperMimic trained on the public part of SONIC's data, about 2.3 times less motionSource 32.

One VLA, feet to fingertips: Gemini Robotics 2
Google DeepMind puts everything in one model: its 30 July 2026 announcement reports that Gemini Robotics 2 controls full humanoids "from feet to fingertips", fetching and shelving a watering can on Apptronik's Apollo 2. One checkpoint runs Apollo 2 with SharpaWave hands, Apollo 2 with Inspire hands and the Franka Duo with Robotiq grippers, and DeepMind reports adapting to new bi-arm robots in a few hours, with fewer than 200 examples in most casesSource 13. Tap a body region in the figure below to see how a humanoid's motors are shared between legs, arms and hands.

How this was made
- A humanoid is shaped like us so it can use our doors, stairs and tools.
- It has 23 motors, one in each joint, where the body bends or turns. Guess where most of them are.
- The legs carry the whole body, about 35 kilograms, and keep it from falling, so they get the strongest motors.
- The chest cover swings open: the battery and computer sit inside. One charge lasts only about two hours, which limits its working time.
- Each motor adds one way to move, called a degree of freedom. Hands with fingers need about as many motors as the legs.
- Legs
- Arms
- Waist
- Hands
- Torso and head
Gemini Robotics 2 results
DeepMind's whole-body and gripper rates average several tasks per skill category; multi-finger rates are per task. Whole-body picking on Apollo 2 with Inspire hands averages 76.3% from a shelf, 68.4% from a table and 45.7% from the floor, against 89.6% for precise gripper insertion on the Franka Duo. Multi-finger dexterity on the SharpaWave hand spans 92% for unscrewing a bulb to 32% for a dustpan, and DeepMind says multi-finger dexterous manipulation "remains challenging"Source 13.
Drawing illustrative; rates as published
How this was made
Gemini Robotics 2 on Apollo 2 with Inspire hands succeeds on 45.7% of whole-body picks from the floor; picks from a shelf reach 76.3%, from a table 68.4% and from the floor 45.7%, against 89.6% for gripper insertion on the Franka Duo.
Whole-body pick success by where the object sits
| object sits on | picks that succeeded (%) |
|---|---|
| a shelf | 76.3 |
| a table | 68.4 |
| the floor | 45.7 |
| gripper insertion (Franka Duo) | 89.6 |
| Group | Task or category | Embodiment | Success | Evidence |
|---|---|---|---|---|
| whole-body pick | pick from table | Apollo 2 + Inspire | 68.4% | vendor-reported |
| whole-body pick | pick from floor | Apollo 2 + Inspire | 45.7% | vendor-reported |
| whole-body pick | pick from shelf | Apollo 2 + Inspire | 76.3% | vendor-reported |
| multi-finger dexterity | unscrew bulb | Apollo 2 + SharpaWave | 92% | vendor-reported |
| multi-finger dexterity | tie trash bag | Apollo 2 + SharpaWave | 44% | vendor-reported |
| multi-finger dexterity | ziplock | Apollo 2 + SharpaWave | 40% | vendor-reported |
| multi-finger dexterity | screw bulb | Apollo 2 + SharpaWave | 36% | vendor-reported |
| multi-finger dexterity | dustpan | Apollo 2 + SharpaWave | 32% | vendor-reported |
| gripper dexterity | precise insertion | Franka Duo | 89.6% | vendor-reported |
| gripper dexterity | diverse tool kitting | Franka Duo | 78.9% | vendor-reported |
| gripper dexterity | general pick-and-place | Franka Duo | 74.2% | vendor-reported |
All figures are vendor-reported by Google DeepMind (2026-07-30) with no external replication and no standardized real-world humanoid benchmark. DeepMind's own gloss: whole-body and gripper-based dexterous tasks reach medium to high success; multi-finger dexterous manipulation remains challenging.
DeepMind says its robots "have more to advance in movement speed"Source 13.
What tracking does not solve
A tracker does not choose its own motion. Zhang and colleagues pair a terrain-aware diffusion motion generator with a tracker fine-tuned on its imperfect references, crossing boxes, hurdles and stairs on a G1Source 23. VIRAL's simulation-trained RGB policy ran continuous loco-manipulation for up to 54 cycles on a G1Source 30, and Boston Dynamics reports that a policy trained for 50 to 70 pound loads moved a fridge of over 100 poundsSource 24.
Yutang Lin, Guanya Shi and C. Karen Liu at Amazon FAR, Carnegie Mellon and Stanford (October 2026) plan in the latent command space of a frozen behavior foundation model, which closes the balance loop at 50 Hz while their FIBER planner replans at 5 HzSource 33. FIBER projects separately trained policies for box pickup, door opening and grasping into that space and trains one perceptive planner on their rollouts; across 128 simulated variations per task it succeeded 42.0% of the time, against 11.6% for replaying the projected latents, 3.5% for a kinematic planner and 95.4% for the task expertsSource 33. Trained only in simulation, FIBER succeeded in 6, 4 and 2 of 10 real G1 trials on the three tasksSource 33.
Zeji Yi, Guanya Shi and colleagues at Carnegie Mellon and Amazon FAR (October 2026) split collision avoidance between a perception-conditioned diffusion policy that proposes whole-body motions and an RL controller that tracks them and keeps balanceSource 34. Their SWAP labels training data in hindsight, placing obstacles only where an executed motion did not sweepSource 34. Across five simulated tasks it averaged 88.3% success with test-time steering, 72.4% without it and 17.4% when the diffusion output drove the joints directlySource 34. On a real G1, with motion capture for localization and the moving obstacles, it succeeded in 18 of 25 trials; the authors trace the failures to LiDAR occlusion and tracking mismatchSource 34.
HITTER pairs a planner that predicts the ball and picks the strike with an RL whole-body controller, and reached up to 106 consecutive table-tennis shots against a humanSource 26. Chris Paxton of Agility Robotics wrote in October 2026 that many such systems still see the ball through external motion trackers, which leaves onboard perception as the limitSource 27.
Retargeting is lossy: artifacts such as foot sliding and self-penetration significantly reduce tracking-policy robustness, particularly for dynamic or long sequencesSource 25, and noisy, inconsistent transferred references motivated a 2026 robustness method with a fall-recovery curriculumSource 9.
Nicholas Ioannidis, Xue Bin Peng and colleagues at Simon Fraser University, FieldAI and NVIDIA (October 2026) replace the weighted objectives of retargeting with a priority order: foot placement first, then contacts with objects or other characters, then the remaining pose objectivesSource 31. On two-person interactions from Inter-X their PriMoRetarget kept 78.8% of source hand contacts, and PPO policies trained on its output tracked the motions on a simulated Unitree G1 93.6% of the timeSource 31. The strongest of three baselines, PHC, reached 35.2% and 72.8%; GMR and OmniRetarget scored lowerSource 31. Collaborative manipulation by several robots stayed harder, at 62.6% tracking successSource 31.
Chaitanya Chawla, Kartik Sharma, Guanya Shi and colleagues at Carnegie Mellon (October 2026) check reachability during generation: their EmbodyHOI steers a frozen generator of human hand-object motion with a differentiable inverse-kinematics cost for the target robot while it samplesSource 35. On the Unitree G1 this cut the wrist error left after retargeting from 8.9 cm to 0.6 cm, and simulated policies trained on the guided references succeeded on 79% of 50 randomly drawn tasks, against 68% for unguided referencesSource 35. Fixing the arms with inverse kinematics after generation dropped success on a four-task suite to 32.8%, against 79.7% with guidance, which costs 32 times an unguided sampleSource 35.
Illustrative bodies
How this was made
Copying a person's walking pose joint for joint, with the person's 90 cm hip height, onto a robot whose legs are 75% as long makes its feet float 23 cm above the floor; only at 100% do they land exactly.
Where the robot's feet end up
| robot legs (% of the person's) | lower foot (cm from the floor) |
|---|---|
| 70 | 27 above |
| 75 | 23 above |
| 85 | 14 above |
| 100 | on the floor |
| 115 | 13 below |
| 130 | 27 below |
Figure and NVIDIA keep balance and contact beneath the foundation model, behind tracked joint targets or a latent tokenSource 10 Source 11; DeepMind puts them inside one policySource 13.
See also
- Vision-Language-Action Models
RT-1, RT-2, Octo and OpenVLA, and what web-scale pretraining adds to robot control.
- Hierarchical Approaches
From SayCan and Code as Policies to the hierarchies in Helix and pi0.5.
- Teleoperation Rigs
ALOHA, GELLO, UMI and VR rigs compared on cost and quality.
Linked from
- Why RL Won Locomotion but Not Manipulation
Walking is cheap to simulate; contact-rich manipulation is not.
- Massively Parallel Sim RL
GPU-parallel simulation with Isaac Lab, Newton, MJX and Brax.
- Reward Design and the MPC Debate
Hand-tuned and language-model rewards, and the MPC debate.
- Hardware Taxonomy
A buyer's guide from SO-101 to Jetson Thor.
- Teleoperation Rigs
ALOHA, GELLO, UMI and VR rigs compared on cost and quality.
- Motion Planning
Configuration space, RRT and its variants, and trajectory optimization.
- Control
PID, LQR, MPC and whole-body QP, the stack under every learned policy.
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Xuxin Cheng, Yandong Ji, Junming Chen, Ruihan Yang, Ge Yang, Xiaolong Wang, 2024.
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Joohwan Seo, Xiaofeng Guo, Jinkun Cao, Roberto Horowitz, Rocky Duan, Guanya Shi, and 1 more, 2026.
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Songbo Hu, Qiayuan Liao, Yufeng Chi, Kevin Zakka, Yakun Sophia Shao, Pieter Abbeel, and 1 more, 2026.
https://arxiv.org/abs/2610.09117
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