RL, Sim-to-Real & Locomotion
Reinforcement learning at scale, from massively parallel simulation to the transfer problem.
This domain overview lists 8 articles, ordered as why reinforcement learning took locomotion before manipulation, then the parallel-simulation machinery behind that result, then the transfer gap it left over.
Sample efficiency decides which reinforcement learning algorithms a robot can actually be trained with, from PPO in simulation to offline learning on a fixed dataset.
The MDP simulability gap: contact-rich manipulation resists the simulation that made walking routine.
Isaac Lab, Newton, MJX, and Brax: GPU-parallel environments and the wall-clock economics of training.
Domain randomization, teacher-student distillation, system identification, and real-to-sim correction.
From ANYmal to Unitree and the MIT humanoid line: how learned gaits became the default.
Motion tracking from PHC to ASAP and GMT, and the three decompositions of 2026.
LLM-written rewards and curricula; where classical trajectory optimization still wins.
CQL, IQL, TD3+BC and Q-Transformer under the support constraint, with a decision rule for when behavior cloning is the stronger baseline.